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One of the unique features of Ashes of Creation is its dynamic story arcs, which are not procedurally generated but instead enter the world dynamically depending on the world and its state that the players have created. This means that the story arcs are not predetermined and can change depending on the choices that the players make. This creates a sense of immersion in the game world and gives players a sense of agency and control over the narrative.





The story arcs in Ashes of Creation are intended to represent change in the story that the world of Verra is telling. This is not just done by changing dialogue but also by changing the environment to display the consequences of previous choices that were made. For example, the Carphin story arc would normally require nodes to be built up in the general area. New pathways, new enemies, and NPCs become available with each new story arc, making the game world feel alive and constantly evolving.




The Carphin story arc tells the tale of a desperate spell that was cast during the time of the Apocalypse when the ancients were approaching the Aelan Capital. The head mage did a desperate and dangerous spell to slow their advancements in order to buy more time to get people through the divine gateways. When this city is not in its cursed state, there are constructs and arcane things such as animated armors, watchwolfs, and sighted seekers. Blood magic is an "illegal" magic that produces corruption in the caster that could bleed over into the environment, making it more dangerous for players to explore.


This whole story arc is told in 4 chapters across the server which change the environment. There are limited rare ingredients that become available during corrupted spirit blooms, only available during certain story arcs or certain chapters of story arcs. The dungeon itself is the Tower of Carphin, which is the mage university. They were gifted the power of elvish magic to humans. Aristade was the first human dean after Tenfelarous (the Elf Dean) left. Jennica, a later dean, never died, but rather was lost during some of her teleportation studies. The story arc can end in 2 ways: a boss fight at the top of the tower, or a boss fight at the bottom near the surrounding town, depending on which is chosen, the next story arc will be different.



Corruption is a major theme in Ashes of Creation. It is a representation of the ancient magic and hatred to strike back at the gods that banished them. It permeates around locations in the world and perverts Verra. Corruption will always continue to grow towards civilization, making it more challenging for players to explore and survive. PvP is wrapped in corruption, but it is not the only defining aspect of corruption in the world.


The animation team has updated the idle stance for the 2 handed sword, making the combat more engaging and dynamic. Areas not only change with corruption but also with seasons, adding to the realism and immersion of the game world.


In conclusion, the story arcs in Ashes of Creation are not procedurally generated but are dynamically created based on the world and the players' choices. These arcs represent change in the story, not only through dialog but also by altering the environment to show the consequences of past decisions.


The Carphin story arc is a great example of this dynamic storytelling, with its intricate details of the ancient magic and blood magic, the Tower of Carphin, and the various phases of the moons. The story arc unfolds across four chapters, each changing the environment and adding new enemies, NPCs, and pathways.



The intention behind the story arc system is to showcase the effects and consequences of player choice in the world, and to avoid daily or weekly quests that players might miss. Instead, the story arcs are meant to have many cycles that can be replayed, with different outcomes depending on the choices made.


While corruption is a key aspect of the world of Ashes of Creation, PvP is only a small part of it. Corruption represents the ancient magic and hatred that permeates the world, and players must work to push back against it to protect their civilization.

Comments

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min. 5 letters

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So nice. I didn't find this information anywhere else.

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If you can, you should consider adding a tracker to the website to show different server's progress of the arc so people can see how the servers differ from each other in terms of progression. Could be interesting to see!

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This is pretty exciting

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I'm excited to see how they have come up with this dynamic story arc system. I'm ready to dive in!

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<3 nice

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Thanks for this guide! Can't wait to experience Story Arcs first hand!

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Great Job on this Post and site!

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Awesome :)

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I hope you like it, it may be that some information is missing which I will enter later...

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