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In Ashes of Creation, gathering refers to the process of collecting resources from the environment. These resources can include materials like wood, stone, and ore, as well as plants, herbs, and other materials used for crafting and other purposes.


Gathering in Ashes of Creation is an important aspect of the game, as it allows players to acquire the resources needed to craft items, build structures, and advance in the game. Gathering is also a way for players to contribute to their guild or community, as resources gathered can be shared with others or used to support group efforts.


There are several ways to gather resources in Ashes of Creation:

  1. Harvesting: Players can gather resources by interacting with objects in the environment, such as trees for wood or ore veins for metal.

  2. Fishing: Players can also gather resources by fishing in bodies of water using special fishing equipment.

  3. Foraging: Players can gather plants, herbs, and other materials by foraging in certain areas of the game world.





Gathering in Ashes of Creation is influenced by a number of factors, including the player's level and gathering skills, the type of resource being gathered, and the location of the resource. Some resources may be more abundant in certain areas of the game world, while others may be rarer or harder to obtain.


Gatherers are given more autonomy and responsibility for their tools compared to in other MMORPGs. Gatherers can craft their own tools, rather than being reliant on crafters for them. However, these tools do have limited uses and will eventually need to be repaired or recrafted. As the gatherer advances in levels, the number of uses for their tools increases. Additionally, players will need to ensure they have the appropriate level of tools for the resources they are trying to gather - for example, a higher level pickaxe will be required to gather more rare and valuable resources. This system adds an element of strategy and resource management to the gathering process in Ashes of Creation.




Ashes of Creation was originally designed with a resource gathering system that relied on nodes that would deplete over time and eventually respawn. However, the developers at Intrepid Studios have since changed their approach and the game will now feature a system more similar to that of New World, where players can gather resources from almost any object in the environment. While the specifics of the resource respawn system are not yet clear, it is likely that it will be more complicated than simply waiting for nodes to respawn. It is also unknown how the previously announced resource gathering locations, such as large capacity resource points and moving resources, will be impacted by this change. In any case, the respawn system for resources in Ashes of Creation will play a role in limiting the amount of gathering that can be done at any given time. Players will need to explore different areas of the world or wait for resources to respawn in order to gather more materials.




The inventory size and carrying capacity limitations in Ashes of Creation impact gathering in a few key ways. Firstly, these limitations will restrict the amount of resources that players can gather and carry at any given time. This means that players will need to be strategic in their gathering, choosing which resources to prioritize and planning their trips to gather resources accordingly. This adds an element of resource management and strategy to the gathering process. Secondly, the reliance on mules and caravans to transport large quantities of resources will encourage players to work together and coordinate their efforts. Players will need to plan their routes and ensure that they have the necessary resources and support to transport their gathered materials. This can foster a sense of community and cooperation among players, as they work together to gather and transport resources.




Gatherers in Ashes of Creation will face a number of dangers and challenges when collecting resources from the game world. In addition to the physical dangers posed by the environment and NPC threats, players will also need to be aware of other players who may try to kill them and steal their gathered resources. When a player is killed while gathering, they will drop a percentage of their gathered resources, which can be lootable by other players. This creates an element of risk and competition in the gathering process, as players must defend themselves and their resources while gathering.


Furthermore, players will need to be on the lookout for hidden dangers while gathering. The objects they interact with while gathering may turn out to be monsters in disguise, such as the Fangler plant that pops out of the ground or the small Earth Elemental or Golem that emerges from a rock pile. Additionally, the fish players try to catch may turn out to be predators trying to catch them. These dangers add an element of unpredictability and excitement to the gathering process and encourage players to be cautious and prepared.





Gathering refers to the process of collecting resources from the environment for use in crafting, building, and advancing in the game. Players can gather resources through harvesting, fishing, and foraging, and gathering is influenced by factors such as the player's level, skills, and the location and type of resource being gathered. Gatherers in the game are able to craft their own tools, but these tools have limited uses and will eventually need to be repaired or recrafted. Gathering nodes in the game are dynamic and will deplete over time, with a respawn system in place to repopulate the world with resources. The inventory size and carrying capacity of players will also impact the amount of resources they can gather and carry at any given time, and players may need to rely on mules and caravans to transport large quantities of resources. Gatherers in the game will also face dangers and challenges while collecting resources, including the risk of being attacked by other players and encountering hidden dangers in the environment.

Comments

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min. 5 letters

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I know that they have mentioned surveying; makes me wonder how important that's going to be for our miners if they dont have someone survey certain areas.

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Passionate about collecting lots of stuff, great!

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