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Religion plays a significant role in Ashes of Creation. Players are able to choose their religion and follow either a light or dark path through their actions and quest choices. While there are six primary religions, there is also the Tulnar/Underrealm religion which is a combination of the beliefs of the major races as well as the pagan beliefs of the minor races. These religions were formed over time as the races coexisted in the Underrealm. However, it is worth noting that PvP wars between religions are not a planned feature in the game.





In Ashes of Creation, there are ten deities that make up a pantheon of gods that reside in a realm beyond the material plane. These gods were once united, but eventually split into good and evil forces due to a celestial conflict. Some of these deities influence the corrupt side of the universe. Players can choose to worship these gods through specific quests and in-game decisions. Gods are actively involved in the game's story and each culture has its own interpretation of the gods' desires and focuses. The Others are three of the ten gods who taught the Ancients about all aspects of The Essence, including both good and evil, and elevated them to the level of gods. This led to a celestial battle between the Seven gods and the Others, with the Seven ultimately banishing the Others and the Ancients to The Void. The Seven then created four divine races and distributed their qualities among them. The gods are made up of The Essence, a metaphysical energy that can be manipulated to create magic. They can also interact with the material plane through the souls of their divine beings, such as the four great races and their descendants. Each god represents different aspects of the universe and emotions, such as love, creation, fate, hope, and truth. However, the sphere of influence of the three "Other" gods has not yet been revealed. Gods play a crucial role in the game's lore and players can learn more about them through quests and other in-game experiences. However, the game's creator, Steven Sharif, wants players to discover the lore about the pantheon of gods in-game rather than being told about it upfront. The conflict between the gods and their creations serves as the backdrop for the overarching narrative of good versus evil.




The Others, three of the ten gods, taught all facets of The Essence to the Ancients and elevated them to the plane of the gods. This led to a great celestial battle between the Seven gods and the Others, with the Seven eventually banishing the Others and the Ancients to The Void. The Seven went on to create four divine races and split their qualities between them.


It is worth noting that the Tulnar are not a result of corruption. Rather, the Tulnar religion has evolved over time, much like how Creole religions have incorporated elements of Christianity and other pagan beliefs into one. The Tulnar religion is a combination of these pagan beliefs from the minor races and the introductions of the major beliefs and religions from the major races.






Gods are an active part of the story, with each culture having its own interpretation of the gods' desires and focuses. Players will be able to learn more about the gods and their roles in the game through questing and other in-game experiences. Ultimately, religion plays a central role in the game's narrative of good versus evil and offers players the opportunity to roleplay in their chosen path.


Ancients were the original creations of the Ten gods and learned from The Others how to use The Essence to achieve immortality. However, their pursuit of pure immortality led to their defilement and perversion of all of creation. The Others, on the other hand, were the three gods who were banished for teaching the Ancients about all facets of The Essence, including its corrupting power. The Ancients arrived on the material plane of Verra through the use of celestial bodies called Harbingers, which act as a bridge between The Void and Verra. They exist in a caste system, with different ranks including grunts, lieutenants, captains, generals, and raid bosses. These ranks are distinguished by their appearance, which is influenced by their manipulation and corruption by The Essence.


With each deity representing certain qualities and characteristics. However, the decision to imbue the Ancients with all of the gods' traits led to conflict and the eventual split between the pantheon of gods. The Others were the three gods who went against the decision to not interfere with the Ancients and instead taught them about The Essence, leading to the celestial battle and their banishment.


Players will have the opportunity to learn more about the gods and their roles in the game through questing and other in-game experiences. The conflict between the gods and their creations serves as the backdrop for the overarching narrative of good versus evil in Ashes of Creation.




Religion in Ashes of Creation also offers players the opportunity to progress through specific paths and ranks based on their dedication to the religion and their performance in religious quests. However, it is worth noting that players may only follow one religion at a time and changing religions will result in the loss of progress in the previous religion.


Players will need to carefully consider their choice of religion as it will have an impact on their journey in the game. Religion plays a significant role in the game's narrative and offers players the opportunity to immerse themselves in their chosen path. Through quests and other in-game experiences, players can learn more about the gods and their roles in the game's lore.

Comments

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min. 5 letters

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Most interestingly, players wanting to advance in their religion will have to try to influence divine nodes in particular so a temple to their particular god will be built nearby. Can't wait.

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very curious how much this will affect divine nodes..

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Lore goes brrrrrr

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Wonder when the dwarves are going to get a religion?

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Ching ching translation look nice!

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I'll pray to the flying penguin that I will breed

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